Chinese crackle glaze vase rendering


Any idea how to render this Chinese crackle glaze vase with procedural texture? I used the cellular texture map of Keyshot but it doesn’t look the same as the reference picture, the following is my rendering.


Actually, there are two kinds of crackles in the reference picture, the dark ones which are pointed by the red arrow, and the lighter ones which are pointed out by the yellow arrow.
Any idea to make it more photoreal, thanks!

I think there is no exact type of this texture inside Keyshot for now. So you can only generate it outside somehow and UV-map on your object in KS. Then using translucent or a combination of transparent materials get the proper look.

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I would do it like this, based on the Chinese crackle glaze vase image, I would create a seamless texture from your pattern in PS with all the necessary variants to create and use your own new porcelain material in Keyshot.

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In Substance Painter this pattern is based on Perlin noise.

(1) Create Leaf Patterns in Substance Designer - YouTube

Maybe it helps if you look for an already seamless texture.

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